Last updated on August 15th, 2018
Here you find the long version of the IC rules, aimed to be more explaining than the ingame Notecard version.
These rules are meant to be IC "laws" or "guidelines" for player characters inworld, yet also as a roleplay guide for the players themselves: While a character does not need to know these rules, nor is forced to follow them, breaking them as a player by letting the own character ignore them totally, both for their own actions / play style as what that means to others around them, very likely breaks the roleplay immersion of the survival in the post apocalyptic world for the others.
So, for example, a character that has all items, all skills permanently at their disposal or in their backpack when they need it, no matter how implausible, destroys the core of the post apocalyptic theme and with that eventually the roleplay of others who might let their characters actually feel and suffer from the lack of things and skills.
Players committing such immersion breaks should prepare to be ignored by others in future! If RP disputes lead to the call for an OOC Administrator and if no OOC rule is seen as being broken by a party involved into the dispute, the OOC Administrator Will always decide in favor of those who played more realistic!
Chester William's Apocalypse Survival Guide ~ a.k.a. Caesar's Guide
Assemble a good attire. Avoid brain spray-back by wearing goggles and covering your face with a non-porous material. Avoid inhaling spores by using full-face gasmasks or secure combos of breathers and goggles, and keep your scratches patched securely. Use plate mail or leather to create a bite-proof body suit. Kevlar gloves can be worn as is or refashioned into impenetrable sleeves, allowing you to fend off zombie bites by holding up your forearms. Get hold of some sturdy boots that will last, as well as some trail shoes built for speed, because you’re going to be doing an awful lot of running.
The following paragraphs are written a bit drastic, exaggerated, partly with sarcasm and tongue in cheek - not to offend you but to be easier to remember. Nevertheless they come from bad, immersion and theme breaking experiences with other players in prior post apocalyptic and other themed roleplay sims, both on iRoleplay and other sims.
So please do not ignore that. There are even players who are pissed off, and rightfully so, if they knock at the gate and you are all smiling and welcoming them, inviting them to some coffee and steak with tatoes, a shower and maybe a fuck. That is just not the Apocalypse, it is not even today's RL. Take the risk of defending your home, enjoy the time a distrust based dispute lasts, even if there's no tea nor a hot blanket adventure afterwards. The price of going for an easy increase of emote count and selfdisplay time is a huge dent in the immersion, fun and experience of the post apocalyptic theme. Give them tasks instead, witty challenges to proof they are trustworthy - and if they are carelessly friendly, pillage their food, water and ammo from their knocked out bodies yourself: Remember: their sharpened hatchet, five bullets and pre-apocalypse honey glass look a damn lot better in your hands than in their backpacks.
Also, all that you find you need to carry. Carrying a lot - even if not knowing it as you invent it not before meeting the next trader - means that it will weight you down. Being weighted down you are slow, maybe slower than the next NPC Runner zombie or PC waylayer around the next corner. Especially the last cannot be oneshotted by you, and while you can godmode oneshot a hostile NPC zombie without anyone complaining if you like it that riskless, even being bratty long enough to a waylayer who captured you can get you killed (if your life as hostage is not more important for them). That is not bad roleplay on his side, rather on your side as you do not take the situation and with that the other player's character serious. They have the same right as you have to be "a hero"... funny how logic tells that if everyone is a hero, all are the same normal persons, no?
What the guide suggests is one possible assembly for apparel, it does not mean you have to start with all of that, or find each part at once - and even if you do find such, you are still not 100% safe. Not even in a full bomb squad suit you would be safe: You would be toppled and loaded by so many Walkers trying in vain to bite you through that armor that you would starve to death under the pile. And running away from Waylayers or Runners in such a heavy armor is not possible either.
If you do not take any threat any serious (displayed by your emotes) because "it only happens to your character and not your RL self", or because "you as player consider killing, being killed by another player's character or an NPC even bad roleplay style", your attitude has two names: "Metagaming" and "Bad Roleplay Style". Why so? A) Your character acts based on something he/she does not know but what you as player know (definition of Metagaming), and B) if you are in a direly bad and dangerous situation, the acting IC as if there would be no risk/threat takes out all the danger from the theme, breaking a core of the theme. Example 1: being bratty to a villain captor while hiding behind "killing is bad RP" forces the other to ridicule their character by putting out hollow threats (he WOULD normally kill you without blinking an eye as your life is worth less than a can of peaches to him, and maybe he had tried ten other ways to convince you to betray your friends by spoiling secret information). Example 2: If seemingly a horde of 5 zombies block your way from taking the can of peaches you need to solve a quest, going just "*PAM,PAM,PAM,PAM,PAM, five brainshots out of the hip, all dead*" does not pay tribute to the scene and theme, maybe not even to the efforts the Gamemaster brings up to do an event for you, it just displays you as immature player who cannot think of any other solution and ridicules the danger of the post apocalyptic environment. Yet, surely feel free to toss yourself into the line of fire... or teeth... for another character, but consider that your skin is no more bite-proof than their's, and you might end up bitten.
For the realism of the theme though it is recommended that you do not fully neglect the risk of infected or walkers appearing, and even more not only single ones now and then, but maybe entire herds of five, ten or even far more of them. And they may be not only coming once you entered a safe shelter, they could already await you inside, or break through unbarred windows while you rejoice having found a can of peaches. Remember: Only because they are not prim-represented does not mean they aren't there. And in the end you might manage to create a lot of roleplay, not only for yourself, or yourself and your roleplay partner, but even for entire groups or the entire sim.
This all means that there needs to be a compromise between cleaning oneself and wandering dust and mud covered and stinking. Most soap is used up, and least people know how to make them - and even if they know, the deadly risk to acquire the input resources outweights the benefit by large margin, e.g. to get fat from a dead, etc.. The same counts for your clothes. The two things to keep clean and intact likely, even beyond makeup on the face or a well groomed hipster beard, are to clean and bandage your wounds, and to keep your weapons operational - and that alone takes quite a lot of IC time, FTB'ed or not. Remember: Just because you FTB certain "chores" does not mean you have a full 24h a day to do other stuff, FTB is just a fast forward or jump episode button.