Last updated on December 10th, 2018
General OOC Rules
Here you find the long version of the sim rules of iRoleplay / Apocalypse Chronicles (short: "iRP/AC"), aimed to be more explaining. A short version of the rules is handed out in form of Notecard within the game on sim at the landing hub. Reading, understanding and adhering to the rules is mandatory to roleplay on the sim - ignorance is not an excuse for breaking them. The last word, as usual, is reserved to OOC Administrators.
Legal & Out-Of-Character Rules
Character Rules, Dress Code & Gear Rules
Clearly not allowed as playable races are e.g. robots, demons, furries, nekos or other anime looking humanoids, hybrids, elves, splicers, animals, non-sentient Infected, zombies, as well as any other non-human race, etc..
Body augments or artificial replacement parts of the body can neither be any kind of physical improvement to a character's skills or abilities. They must not be based on any high tech, steampunk or likewise, but purely makeshift mechanic at best. Basically an artificial body part may be at max 50% as useful as the normal body part, and it must be possible to be mechanically created with the scarce possibilities of a post apocalyptic world.
The same counts for groups appearing in likewise media./lore, e.g. Saviors, Alexandria, Vuvalini, The Lost Tribe, Rock Riders, Smokers, Avengers, House Tyrell, House Baratheon, Brotherhood of Steel, Children of Atom, etc., as well as for RL existing celebrities, higher ranked politicians and other political, economical and historical RL prominents.
To have general pre-apocalypse knowledge, a character must be born before the apocalypse, i.e. be IC at least 30 years old. To have a professional pre-apocalypse jobtraining And experience in that job at all, a character must be IC at least 45 to 50 years old (25 + 18 years minimum age + 2 to 7 years job training/studies and hands-on work experience).
This age must be reflected by the avatar's looks. Else the players must display their character's skills as limited to basics or non-existing.
Characters can use any outfit or armor their players like and consider plausible for their characters from the start - as long as it is suiting to the post apocalyptic world of the sim. This means: grungy, makeshift, torn, dirty, eventually bloodstained (at least 3 out of those 5 criteria need to be met). Anime outfits are not permitted. If you want to know if your apparel is ok for the sim, orientate yourself to media like "The Walking Dead", "The Last Of Us", or also "Mad Max", "Waterworld" or "Book of Eli", or ask an OOC Administrator.
The choice of armor makes no difference in battle. IC being naked to being heavily armored is translated as either a character's skill to dodge or evade a hit, or to block or deflect a hit with their armor.
More details can be found in the faction descriptions of the different areas of the sim.
SciFi weapons like laser guns, but also other high tech weapons, are not allowed. If you want to know if your weapon is ok for the sim, orientate yourself to media like "The Walking Dead", "The Last Of Us", or also "Mad Max", "Waterworld" or "Book of Eli", or ask an OOC Administrator.
The choice of weapon makes no difference in battle other than eventually its IC range.
- Walkie-Talkies & similar means of telecommunication.Walkie-Talkies or similar means of tools that allow bi- or multilateral communication (sending and reveiving in one), or the combination of a sheer sender and sheer receiver are allowed on iRP/AC under one condition: The player of a character that has such a tool must be invited to the group "iRoleplay - Walkie Talkie". For any kind of usage of the communication tools, this group must be used, which also means that there is only 1 channel and no encryption. Should a player be found using IM or any other group chats (especially non-iRoleplay groups) or similar to simulate the usage of telecommunication devices, it will be seen as metagaming or cheating. Walkie Talkies and similar means of telecommunication are solely available as rewards in Lead-Gamemaster events.
Radio broadcasting stations are available on iRP/AC, yet their activity is restricted to players who offer a real audio stream of music to the community - there will be no "broadcasting by chat" in e.g. the IC group "iRoleplay".
- Geiger Counter.Geiger Counters and similar means of finding out about the radiation levels of things are ultra rare, and especially valuable in New Seatown. Geiger Counters and similar means of finding out about the radiation levels of things are solely available as rewards in Lead-Gamemaster events.
Player & Group Application Rules
1. Create your character according to the theme of the sim and the above rules.
2. Join the groups "iRoleplay" and "iRoleplay - OOC" (inviters are in the landing skybox).
3. Go and roleplay.
1. New Seatown
3. The Orphanage
To join a group that lives in any of these three camps (New Seatown, Rocktop, The Orphanage), meet up with its members to be introduced to their group officers or leaders for an invitation. Multigrouping is not allowed, so if a character wants to join another faction, they will need to leave the first before. If you do not meet any faction member, officer or leader, or there are currently none, please contact an admin about inviting you to the group.
No character is forced to join a group/camp, they can as well remain neutral/independent survivors/wanderers.
All groups are provided by the iRP/AC owner, player created SL groups are not allowed and will be seen as try to poach players, which is a bannable offense.
Other Roleplay Rules
- NPCs.Player characters ("PC") may have Non-Player Characters ("NPC") with them, including pet NPCs, which serve the sole purpose of adding to the character's realism or the atmosphere of a scene. NPCs can only be normal humans or common pet animals and will never add any special skill or gear to a PC (e.g. scouts, weaponsmiths, etc.). Should for whichever reason an NPC accompany a PC, it must be made clear by e.g. a meter text And by incorporation of the NPC's presence into the emotes of the PC. NPCs are are no match to player characters who are free to react or attack them. NPCs can be one-shot killed without this attack even counting as full combat action - though it is advised to only "knock out" the NPCs to prevent drama.
Special NPCs are camp/city guard NPCs which are considered noticeably stronger than PCs, and Event NPCs which are considered about as strong as a PC. These NPCs cannot be one shot killed.
- NPC Pets.Sentient beings can never be NPC pets. If visualized, these pets must be avatar attached and not autofollowing. They can resemble realistic, non-mutated animals like dogs, cats, rodents, birds or small reptiles. These pets are never specifically trained beyond listening to basic commands (come, stay, follow, etc.) - they cannot be e.g. full attack, search or hunting/tracking dogs. In combat a pet will act as it normally would in the RL world.
- Mounts & Vehicles.Riding mounts as well as driving ground based vehicles is allowed on iRP/AC. Flying, incl. jetpacks, jump boots, gliders, parachutes, is not allowed. Mounts may only be horses. Vehicles must fit the post apocalyptic atmosphere of the sim, i.e. look grungy, makeshift, dirty, damaged. As long as the mount or vehicle is avatar attached, there is no further requirement (except maybe to check if the looks are ok for the post apocalyptic theme). For vehicles that need to be rezzed and mounted, players can rent a vehicle pass, see chapter Rental Rules.
Combat, Conflict & Consequences Rules
Each player is fully responsible for their own character's well being, the IC actions and the IC consequences those might bring upon their characters. This includes the responsibility to not have one's own "Roleplay Limits" breached. E.g. if a player holds RP Limits like "No Death", "No Rape", "No Slavery", "No Haircutting" or similar, they should go and/or stay where such will likely not happen to their characters. Respectively, if they get into a situation where such may happen anyways, they should let their character rather behave in a way these RP Limits are not being breached. IC options to try to get out of a dangerous situation are plenty, e.g. to offer the captor after-captivity help to infiltrate the captive's group camp or to tell the secret plan at gunpoint rather than being the bratty, hyper resistant hero captive, etc.. Success is advised to be accepted by respective RP partners (e.g. "captors") but not guaranteed, especially during tangible conflict.
Also: If one's RP Limits states one limit that asks for a certain action not to be played out, a player must let the other player succeed with other means: Demanding "no humiliation, no death" as RP Limit, then though not responding to torture, rape, threat or manipulation or any other way, lesser than mutiliation/death in comparison, is bad style and not acceptable.
In general: No player needs to have their characters become ridiculous and bringing hollow threats because another plays an unrealistic superhero, hides behind RP Limits or does not take the realism of a scene, which is negative for their own character, serious.
BUT: This also means that a player of a character who does not have such a strong reason must allow another character a way out, i.e. accept if the other character offers a way out that is strong enough to meet the death warranting prior action. "Hunting random human prey to murder" nor "Kill on Sight" are allowed, and being member of an opposing IC faction does not automatically qualify for such either.
Voiding a scene is restricted to OOC Administrators.
The vehicle passes cost 100 L$/week with 50 LI allowance. Every vehicle rezzed must fit the post apocalyptic theme of the sim, i.e. look grungy, dirty, broken, makeshift, etc.. Else it can be any ground based (non-avatar attached) vehicle ranging from bicycles, over motorbikes or cars to trucks. If you want to know if your vehicle is ok for the sim, orientate yourself to media like "The Walking Dead", "The Last Of Us", or also the "Mad Max" series.